Download Fallout 2 Mods
Below is a listing of all mods for Fallout 2 created by Haris and Miran Tojaga. Their ultimate mod, Wasteland Merc 2, is found below. There are numerous other listings to consider, and for vanilla Fallout 2 players the Encounter Booster may come in handy if their PC is faster than intended for the original game.
If you're interested in Modding Fallout 3, have a look at this site: Fallout 3 Mods.
| Download Name | Size | Description |
| Encounter Booster | 23kb |
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| Living Dead | 143kb | What this mod is about: Some things to think about: Installation: |
| Second Apocalypse | 479kb | Encounters are lvl based. At the start, you will meet only rats and scorpions unless you enter caves which i advise players to do to gain those first low levels faster. The higher level now means the higher amount of harder encounters. Installation: Things to think about: What this mod is about: | Wasteland Merc 1 | 8.4MB | Features: Installation: backup your Fallout 2.exe and "fallout 2/data" folder and replace them with the ones that come with this mod, and you're ready to go. Also if patch000 file exists in your folder rename it to something else or move it to another folder. We are aware that there might be some minor bugs in the mod and we will fix those if we ever make an update for this mod. What this mod is about: In this mod you are not the chosen or vault dweller, but a simple mercenary warrior that goes around in the wasteland looking for missions and jobs. All missions and jobs are redoable and are intended to be done several times. If you come to a town and nobody seems to be willing to talk to you that means you're not high enough level to get that mission. Then usually they will tell you to get bent or come back when your better in various ways. |
Wasteland Merc 1 Black Market Expansion | 605kb | Note: Features: One new location called 'Black Market'. It was added to balance out the game's economy. We realized that later on in the mod players would get big amounts of bottlecaps and not have anything to waste them on, it would become totally useless to do missions. Now you can buy crafting resources and drugs that will advance your character. Also there is a shopkeeper in this location that will be able to buy excess items that you have no use of. We also fixed a couple of bugs. One of them is nerfing encounter table a bit and making outdoorsman skill useful when traveling again so that it isn’t so hard to travel if you chose to raise outdoorsman. There will still be a lot of encounters, but not like it was. We also made it impossible to steal or loot shopkeepers. There are still some minor bugs left in like pipboy showing normal game quests. But we don´t feel that it is effecting the gameplay what so ever. Installation: |
Wasteland Merc 2 | 35.7mb | Features: 19 new
locations, custom weapons, missions, dialogs and more. This is not an add-on, it
is a campaign all its own. What the mod is about: In this mod you are not the chosen or vault dweller, but a simple mercenary warrior that goes around the wasteland looking for missions/jobs. All missions/jobs are redoable and are intended to be done multiple times. In this sequel of wasteland merc we have taken MMORPG elements to the max in the fallout 2 setting. You are forced to balance your skill points betwen crafting skills (outdoorsman, repair, science, doctor), thieving skills (sneak, lockpick) and combat skills or you can't make it that far. Here are some of the new features in Wasteland Merc 2: *Mining with the outdoorsman skill by using a pickaxe or drill on rocks in mines. *Crafting with the science, repair and doctor skills in your factory. *Fishing in water on coasts with outdoorsman skill by using a fishing rod. *Boxes in combat locations drop random loot and are locked and sometimes even trapped. *Cooking by using raw food on any of the ovens. *A huge number of missions with only money as the reward. *More Advanced Black market locations that will help you transport ore by giving you certificates and alot more overpriced resource and experience sellers. There's even a doctor npc who can advance your stats for big money. *You have to hunt for food or you'll have nothing to heal with. So alot of game play will take place in the wasteland hunting for brahmin, rats and geckos then cooking their meat. *Enemies that are armed with guns and carry ammo will not drop them if they die. The only way to loot their ammo and guns is if you kill them in really special ways. This makes explosives and laser weapons more useful. **Installation: Backup your fallout 2.exe and "fallout 2/data" folder and replace them with ones that come with this mod and you're ready to go. Also if patch000 file exist in your folder rename it to something else or move it to another folder. We are aware that there might be some minor bugs in the mod and we will fix those if we ever make an update for this mod. Credits: Haris Tojaga: Direction, Production, Mapping, Engineering Contact at http://wastelandmerc.atspace.com/ Miran Tojaga: Lead Scripting Contact at http://wastelandmerc.atspace.com/ Carl Ratcliff: Lead Dialog Writer, Proof Reading Contact at You're on his site. John Dunn: Lead Custom Graphics Artist Contact at http://www.john.dunn.dsl.pipex.com/portfolio/homeport.phpl Simon Lindmark : Additional Custom Graphics Contact at actionboy@bredband.net Big thanks to the people who volunteered for the static talking head pictures. In return we promised not to give out any personal information about them and all their names in-game are fake and fictional. Their in-game dialog has no connection to their real life personality. P.S. We hope you have as much fun playing this mod as we had making it. |
Wasteland Merc 2 Vault Net Expansion | 1.19mb | Note: This is an expansion for Wasteland Merc 2 mod. That means that you need to have Wasteland merc 2 mod installed into your fallout 2 game for this to work. You are required to start a new character for all new features to work. Your save file might still work and bug fixes will also work with no restart of character, but new stuff that is added won't appear before you start a new char. Installation: Bug Fixes: Balancing fixes: New features: Small Guns: Mauser, 200 shots Big Guns: Flamer, 50 shots Energy Weapons: Plasma blaster, 80 shots Unarmed Combat: Spiked knuckles Melee: Combat knife Throwing: 10 glowballs 10 throwing knives First Aid: 5 radaways Doctor: 20 chemicals Sneak: Leather Jacket Lockpick: Expended lockpicks Steal: 25000 botlecaps Traps: 20 glowballs Science: 20 chemicals Repair: 10 steelbars Speech: 10000 botlecaps Barter: 15000 botlecaps Gambling: 25000 botlecaps Outdoorsman: 100 water, 50 raw meat For example, if you tagged Outdoorsman, Speech and Small Guns you will start with 100 water flasks, 50 raw meats, 10000 bottlecaps, Mauser and 200 rounds of ammo for it. |
| Wasteland Merc 2 Unofficial Patch | 46kb |
IMPORTANT:
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This patch is for Wasteland Merc 2 installed with WM2-Vault Net ADDON.
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INSTALLATION:
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Just unpack the archive to the Fallout 2 main directory (Usually
'C:\Program Files\BlackIsle\Fallout2') and that's all.
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VERSION 1.1:
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Fixes:
- changes to dude_obj script:
> By hitting the enemies without of done damage to them you can gain
some small experience points. Sometimes you can gain
EXTRA experience points.
-->UPDATED: its easier 10% to gain EXTRA exp points now.
chances for EXTRA exp are based on combat skills and
on (3 * Gambling skill).
- You can loot dead bodies of enemies now. Any equipment will
stay in their inventory.
-->UPDATED: chances for looting are based on Steal skill value.
example: if Steal skill=27% then chance for looting is 9%
if Steal skill=93% then chance for looting is 31%
if Steal skill=100% then chance for looting is 33%
if Steal skill=300% then chance for looting is 100%
- included Macros "Faster Cooking patch v1.0", see Fast Cooking v1.rtf
for details
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VERSION 1.0:
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Fixes:
- Some more trouble random encounters will show at higher PC level.
The begining of the game will be a bit easier now.
- Enabled some random encounter for RED_Trappers at PC level>8
- Increased chance of random encounters on faster computers
- changes to dude_obj script:
> If you examine dude then depend on your Doctor and Science skill
you can see poison and radiation level.
> By hitting the enemies without of done damage to them you can gain
some small experience points. Sometimes you can gain
EXTRA experience points.
- You can loot dead bodies of enemies now. Any equipment will
stay in their inventory.
- You can gain a small points of experience if cooking is successfull.
- Cooking is easier a bit now.
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Thanks to:
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Macros for "Faster cooking patch v 1.0" script
Harris and Milan for Wasteland Merc2 mod
Ado for ideas
Jargo for FSE
Lisac2k for
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Have a fun :)
Cubik
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