Command and Conquer Red Alert 3 Walkthrough

Soviet
Red Alert 3 Walkthrough Index: Soviet: Soviet Units | Mission 1  |  Mission 2  |  Mission 3  |  Mission 4  |  Mission 5  |  Mission 6  |  Mission 7  |  Mission 8  |  Mission 9

Von Esling Airbase: No Traitors Tomorrow

Mission Objectives:
  • Destroy Both Allied Forward Bases
  • Eliminate Krukov
  • Destroy the Allied Strategic Base
  • Build an Expansion Base

    If you move at a very fast pace in the beginning of this mission, you will have an easier time. This is because Krukov will come and take your funds, but if you spend as much as possible you can gain a major edge. The first thing you should build is a crane. While that is being created, build a flak cannon to the northeast of your base in the water (near the edge of your construction area). When the crane is complete, build a naval yard and battle lab. You should then be free to build two flak cannons while that is being made. Place the flak cannons to the northeast near your first one, spaced out so that you have a screen for all incoming air attacks. At the naval yard, build four akulas, and build an airfield. While the airfield is being constructed set its waypoint to the northeast near the flak cannons.

    Building some flak cannons will make it easier for you to ignore the air attacks while you work on a navy. Move fast because in the beginning you are on borrowed money!Build two more flak cannons to the northeast to stop any air attacks that might head toward your eastern oil derrick. By building all this anti-air you will also help to secure a route for your engineers to make it to the oil refinery. As soon as the airfield is done, you need to build four migs. You will gain air superiority this way. You needn't worry about air any more for now. As soon as the next construction queue is free, build a barracks on the southeast side. As soon as it's done, train 2 engineers. When the battle lab is done, switch to dreadnoughts at your shipyard. Build two. When your engineers are done, send 1 to the oil derrick, and another to the coast so that it can reach the second derrick when the map expands.

    Krukov will take over at this point, but you should have a decent navy built up. My second dreadnought was coming out as he was taking my funds. Four akulas and two dreadnoughts are the backbone here. Build four bullfrogs to assist your navy against cryocopters. Keep them ahead of your dreadnoughts at all times. Head north with your navy and use the dreadnoughts to take out the airfields first. Cryocopters will harass you, but the bullfrogs will do fine taking them down.

    Finish off the northern allied base with your dreadnoughts. Build two more dreadnoughts while the allied base is being bombarded, then build a single sputnik. Rally the two extra dreadnoughts with your original navy and proceed to take out the northern base. When it is wiped out completely, send in the sputnik. Build it in range of the two refineries then use your crane and mcv to build two refineries at the new spots. Build a pair of flak cannons to protect the area from air attacks.

    At this point, Krukov will have turned rogue and you need to move your navy back toward your ship yard. Build a few more bullfrogs to take out Krukov's air forces. Keep your navy together so that the akulas and bullfrogs can deal with whatever attacks your dreadnoughts, while the dreadnoughts take out Krukov's shipyard and static defenses. You will have some duels of dreadnought on dreadnought but yours should be elite and will easily win. Regardless, once you've won you'll have naval superiority and won't have to worry about Krukov's navy any longer.

    Kirov airships are slow, but can do great things. Use a few to assault the allied superweapon in this mission, toward the end.You will finally be allowed to build kirovs. Do so, as they will be the meat and potatoes of this part of the mission. Build four. While they are being constructed, use your navy to hit the static base defenses but nothing else. use your Migs to attack any kirovs that approach your fleet. Send two toward Krukov's VIP bunker. The other two can head toward the construction yard. Once both are down, you will gain control of Krukov's military.

    At this point, you should be badass and able to take out the next allied base that appears when the traitor's base is under your control. Send your kirovs back to your crane to repair and throw in a couple more to make them practically invincible. You can do this entirely with your Kirovs and navy at this point. Destroy any flak cannons in the way of your kirovs.

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