Carl's Rise of Legends Guide

Alin Research: Treasure

Guide Index  |  Evocation  |  Land Lore  |  Treasure  |  Vigor

Alin research points are gained by building magus districts in your cities. You will gain two research points initially for each magus district. This bonus increases to +1 for every magus district in a city when it moves to the large city stage.

The Alin Treasure research track.Treasure

The Alin Treasure research path is one of the most useful for their race. It gives a passive bonus to timonium and wealth income, increasing with each level. The skill also increases caravan speed and health. Having faster caravans is useful for purchasing sites because with each trip to a neutral site the cost to purchase it decreases. I almost always take this as my first research point to gain a jump start in the early game.

Here are the bonuses for each level of Treasure:
Note that the data for units here is for an unmodified unit. Other skills which increase health will stack with the values here.

Level I:
Cost: 1 Research Point
Timonium and Wealth Income +10
Caravan health increased by 10%, bringing it to 220 health.
Your caravans gain a +3 speed bonus, increasing to 38 from 35.

Level II:
Cost: 2 Research Points
Timonium and wealth income increases 150%, bringing it to 25.
National borders +5
Caravan health increase reaches 20%, bringing all caravans to 240 health.
Your traders will reach 41 speed with the additional +3 bonus obtained at this level.

Level III:
Requires Large City
Cost: 4 Research Points
60 Timonium and Wealth per minute is achieved here, not bad for having spent seven research points on this skill.
The caravan health bonus is increased to 32.5% and the get another +3 speed, bringing them to 44.

Level IV:
Requires Great City
Cost: 7 Research Points
You'll get a whopping 150 Timonium and Wealth per minute from this level of Treasure.
Caravan speed and health go up again. Health is increased by 45% from base, bringing them to 290 and speed reaches a total of 47.