Carl's Rise of Legends Guide

Alin Research: Vigor

Guide Index  |  Evocation  |  Land Lore  |  Treasure  |  Vigor

Alin research points are gained by building magus districts in your cities. You will gain two research points initially for each magus district. This bonus increases to +1 for every magus district in a city when it moves to the large city stage.

The Alin Vigor research track.Vigor

The Alin's Vigor is a useful skill, indeed. It bestows a health bonus to all units, including heroes. In addition, your units will regenerate health when in your territory and not fighting. This is extremely useful early in the game when conquering neutral sites. Your units take damage in the fight and can't heal afterward until you have the Vigor skill. You should always take at least the first level of vigor for this reason. Finally, Vigor increases the rate at which buildings are constructed. This is great for players who like to plop circles in enemy territory for quick reinforcing.

Here are the bonuses for each level of Vigor:
Note that the unit health increases don't stack, they simply change from the first bonus. So in moving from each level you will gain a +5% increase in hit points.

Level I:
Cost: 1 Research Point
Buildings are constructed 5% faster.
Unit health increases by 5% for all.
Health regeneration begins a short time after stopping at the rate of 1 hit point per second.

Level II:
Cost: 2 Research Points
Buildings constructed 10% faster.
All units receive a 10% health bonus
Unit health regeneration begins immediately upon stopping and proceeds at the rate of 2 hit points per second.

Level III:
Requires Large City
Cost: 4 Research Points
Building construction reaches a speed of 15% over base.
All units go up an additional 5% health, bringing the total to 15%
Your units regenerate health at the rate of 4 per second.

Level IV:
Requires Great City
Cost: 7 Research Points
Buildings are constructed 20% faster than the base speed.
Unit health reaches a 20% bonus!
And the best thing of all, your units regenerate health at the rate of 7 hit points per second! This is extremely fast but it would still take a critically damaged large unit 100 seconds or more to heal to full health. Still, if you can withdraw your units from combat before they die you can save a lot of cash and bring them back into the fray.