Carl's God of War Guide
Gameplay Tips for Kratos and Atreus' Journey

How to Make a Build for Kratos

Using What We Know about Stats in God of War

God of War Stats and Making a Build

So, with all these different stats and all they do for you, how do we put them together to make a good build? This guide will summarize what I learned about the strength, runic, defense, luck, vitality and cooldown stats. I'll go a bit deeper for those who care to read. Follow the links below to read more about each stat (it is all on one separate page but the links will put you in that section).

The Six Stats of God of War

God of War Stats: Strength boosts the damage of ranged attacks.
Strength boosts all physical damage, including ranged. Permafrost effects are boosted by the Runic stat.

Strength Stat

Runic Stat

Defense Stat

Vitality Stat

Luck Stat

Cooldown Stat

Putting it All Together

God of War Stats: Building up strength
Fighting those higher level than you means sometimes socketing more strength or runic to overcome their defense. Without enough defense of your own, you'll be killed in just a few hits anyway.

My personal preference after learning how things work is to make something well-rounded and ensure I get (at least) the early points in cooldown that are worth more than the later ones, for example. Am I really good at chaining physical attacks together and have ample strength but low runic? Boost it to deal more damage with your permafrost rather than tossing more strength onto the pile. When you can't chain, the runic will still boost damage dealt with light/heavy runic attacks so it's far from useless.

Stacking up to 180+ cooldown is silly and an absolute waste. In particular if you get to the point you're using +5 cooldown enchantments at level 7/8 in order to shave off a couple more seconds, while passing up enchantments with twice as much runic. Who cares if your heavy runics' cooldown is cut in half if they do half the damage they should. The goal should be to up your damage per second and a balance will accomplish that due to the diminishing returns on cooldown. Runic and strength don't seem to suffer that fate.

As you level, you should find more enchantments that have multiple stats. Something about them is that a level 6 enchantment with 10 runic and one with 7 runic/luck are considered the same when it comes time to compute Kratos's level. Some examples are even more extreme (like having 3-4x the stats of a stand-alone enchantment). Use the multi-stat enchantments that are clear winners and suit your playstyle first, then look to those with 2 stats with large stat boosts (in particular those you're weak in). If you can use both of the stats on the enchantment, you absolutely should use it, especially if they're both neglected. This process will take up over half your slots and beef up stats not covered by your armor, relic, and pommels.

When you've run out of the clear stat winners and shored up any weaknesses, fill in the remaining slots with Enchantments that provide on hit (or block/parry) buffs that will reward your style of combat. This is where builds really come into play, because your pommel may encourage you to use cleave or you may get a strength boost from parrying. Your enchantments may cause you to inflict more frostburn. You can actively manage these based on the task at hand. For example one of the Valkyries will be parried a lot. Others will require you to block but not provide many parry opportunities. Designating a piece of armor the 'optional' enchantment holder saves you continually putting back in your Eye of the Realm.

This is where luck comes into play. If you only have a pommel that procs a special and don't have much luck, it might not be worth investing in luck later in the game. I absolutely recommend it earlier because the extra hacksilver and experience are more valuable than a few more strength. You'll be stronger just from having fully upgraded equipment. When your Kratos has access to 2-3 boosts you really like late-game, go for at least 50+ luck so that it'll fire more often. It very likely has diminishing returns so I would not push it much past the 80-100 range for that reason.

Skill bonuses should be considered, along with any bonus abilities on the armor. You can give them a try and if it doesn't work out, change your enchantments and ditch the bonus. If you use a skill a lot and it gets a nice boost, consider trying to meet the minimum. Skill bonuses are in no way necessary and many of them are underwhelming if you do not desire that stat on its own.

See the Stats in God of War page for more detailed info on all the stats. If my guide helps you, share it with other God of War players so that people will know this site exists! There are dozens more pages to be made but it's more encouraging when people visit, so thanks for reading.

Other God of War Guides

God of War Tips - My Intro Page with loads of advice.
God of War Stats: What Luck, Cooldown, Strength, Defense and Runic do for Kratos
Atreus in Early to Mid Game - Making use of Atreus and upgrading his abilities.
Status Effects - Permafrost, Immolation, Shock, etc.
Niflheim (End Game Content) - Increase Mist Resistance.

Much More to Come

To get started with the guide, I wrote out all my notes that qualified as tips because I know a few players would appreciate all this being in one place. I'm also adding to it. I'm going to cover optional areas and other aspects of the endgame, side quests, and possibly spread out to optional quests when I replay the game on a higher difficulty. Next up: Kratos Stats and Combat Abilities.