Carl's No Man's Sky Guide

Walkthroughs, Gameplay Tips and Strategy

Update 8/25/2016: Added pages on Finding Trade Posts, Sentinels and Wanted Level, in addition to Shielding, Power, and Unstable Plasma Items. Also see my guide to Making Money in No Man's Sky for some tips on the best methods for earning cash, what crafting items are most profitable, and a list of all resources in the game.

No Man's Sky: Making Money

Crafting for Profit, Element List, and Tips for Earning Credits

Some of no man's sky's items can be worth a lot more than the resources used to craft them When items you can craft are marked up, you'd be wise to buy and craft as many of them as possible while they're in demand. This can lead to some huge money-making in No Man's Sky

Making money is an important part of No Man's Sky, if you want a better ship or to be able to afford (or stock up on) the rare resources that are needed to craft the best gear and afford inventory upgrades for your exosuit. The latter approach 300,000 credits each as you near the maximum. This guide will focus on giving you some tips to making money in No Man's Sky, and what you can craft that is highly profitable and worth making in bulk. Some items are a loss, others have huge profit margins if you empty your inventory of unneeded items and craft many of them.

Garbage suggestions

Mine

Mining for money in No Man's Sky Fly from one massive ore deposit to the next, picking up anything useful at the landing site. Top priorities are plutonium and any meddling sentinels that pass by, because they're actually quite profitable. You need plutonium for launch thruster fuel, but it is a quite profitable isotope that can also function to fuel other items. I like to grab some carbon when it's nearby, just to put in life support and mining laser energy banks.

Yep, this is it. This is where the big money's to be had, but it gets better when you can afford to fly to higher-ranked star systems that require at least a Tau Warp Engine. You can look for stars with special characteristics that may mean they host more metals. Fly low over planets, look for large ore deposits, and mine them heavily. Look for anything that isn't heridium or equivalent price. You want a 16-20 slot multi-tool fully upgraded for this to work out well, and you will want to pick up every plutonium you see. Oh, and until they fix the wanted level thing, shooting down any sentinels you see is actually quite profitable. Mine the large deposit, take off and find another.

Look for Sales and Exploit Them

Buy Low Sell High to make money in No Man's Sky The station wants Dynamic Resonators, he has them for sell at normal price. Buy from the alien vendor, then sell to the galactic market for huge profit. Note the star next to the Shielding Sheet - he's selling them almost double the usual price at +90%, we'd want -90% when buying. No good!

Watch the Galactic Market for any items that have the star, this means they are worth far more than normal. Beware this star also shows up if an item is grossly overpriced (when you're buying, this means that trader will take them for twice as much as well). If you're buying, you want minus galactic average - selling you want + galactic average. You can then go to traders in the port (ship by ship) and buy as many as they have available, so long as they are normal price. Taking them back to the exchange, you can make a ton off this buy-low sell-high routine that many guide sites talk about.

Sometimes you can even head to a nearby planet and return to make more profit - you know they need plutonium and it's marked up, so go gather loads of plutonium! It's a fundamental practice that everyone should know. To better take advantage of this, when you're leaving a star system don't make one last trip to the exchange in that system unless you have a reason to - move on to the next to sell your goods, so you can see what items - if any - are in demand.

Buy Low Sell High iS BS

In the game's current state, playing trader means doing the above - not buying something for 5% less than the galactic average and selling it to a starbase. The profit margins are too slim. While it's handy to buy some gold, or omegon for half off, it's not possible to do this to more than 40-50 units, thus you won't make that much money buying low. The only time this is good is if you can get dynamic resonators or other expensive items for half off, it's worth buying a few. Other methods here help you make millions, which is what is needed for the better ships.

Resources List and Base/Stack Values

ElementElement Type and RarityValueStack of 250Stack of 500
AluminumNeutral (Rare)16541,25082,500
CaliumPrecious (Very Rare)288.8072,200144,400
CarbonIsotope (Common)6.901,7253,450
ChrysoniteSilicate (Rare)82.5020,62541,250
CopperNeutral (Uncommon)11027,50055,000
EmerilNeutral (Rare)27568,750137,500
GoldNeutral (Rare)22055,000110,000
HeridiumSilicate (Common)27.506,87513,750
IridiumNeutral (Uncommon)96.3024,07548,150
IronOxide (Common)13.803,4506,900
MurrinePrecious (Very Rare)302.5075,625151,250
NickelNeutral (Common)137.5034,37568,750
OmegonPrecious (Very Rare)309.4077,350154,700
PlatinumSilicate (Uncommon)5513,75027,500
PlutoniumIsotope (Rare)41.3010,32520,650
RadnoxPrecious (Very Rare)302.5075,625151,250
Thamium9Isotope (Uncommon)20.605,15010,300
TitaniumOxide (Rare)61.9015,47530,950
ZincOxide (Uncommon)41.3010,32520,650

Crafting Profits in No Man's Sky

It may not be obvious to some players, but you can certainly make a lot of money by crafting items and selling them - especially when the final product is marked up at the galactic market or with an alien you meet at a space station or trading port. Additionally you may find crafting ingredients on markdown (like cheap antimatter or 50 cheap plutonium for sale that would make Lemmium even more profitable). Doing this means selling the unnecessary items, then filling each empty inventory slot with one of the items you'd like to sell. You'll have to craft them one by one, but thankfully do not have to sell them individually unless they are split between your ship and exosuit inventory.

Make sure to look for when an item that is not normally very profitable but cheap to craft, such as Microdensity Fabric or Suspension Fluid, are marked up on the galactic market. You can take a look when you're about to sell unnecessary items before you mass-craft and may notice something else is more profitable. It's easy to then make a lot of them and sell them all for an increased price.

Many people know about the profitability of making Bypass Chips, though there are some other items that are worth substantially more. Bypass Chips do have a strength in that they are very easy to come by. Use this information alongside that knowledge to make use of your leftover resources and make even more money on your next trip to the galactic exchange.

Crafting ProductIngredientValueCost to MakeProfit
Aronium50 Iron, 50 Carbon1,5461,035511
AntimatterElectron Vapor, 50 Heridium, 20 Zinc5,2327,151-$1,919
Bypass Chip10 Iron, 10 Plutonium3,5755513,024
Carite Sheet50 Iron825690135
Crolium100 Iridium, 80 Chrysonite35,37816,23019,148
Dynamic Resonator2 Antimatter, 100 Chrysonite, 4 Microdensity Fabric27,50025,3142,186
Electron VaporSuspension Fluid, 100 Plutonium4,9505,230-$280
Grantine150 Iridium, 50 Copper, 1 Aronium35,64621,49114,155
Herox20 Plutonium, 20 Zinc2,8871,926826
Lemmium100 Titanium, 200 Plutonium30,9376,1908,260
Magmox30 Carbon, 300 Thamium9, 300 Plutonium30,03018,77711,253
Microdensity Fabric50 Iron, 10 Platinum1,6501,240410
Suspension Fluid50 Carbon1,100345755
TeruminHerox, 40 Emeril, 40 Gold39,10522,68716,418
Unstable Plasma400 Thamium9, 200 Plutonium27,50016,50011,000

Save Your Money: Ship and Exosuit Upgrade Values

Don't aim straight for 48 slots, but don't go up 1-2 slots each purchase. This is actually a waste of money, since your ship is essentially valueless in a trade. Buy a 16-18 slot ship, then a 22-24, maybe a 30, then work toward a 40+ slot ship. This will save you lots of money in the long run. I might concede it'd be worth it if you're going to be stuck at 40 slots (with 48 being the max) for a long time and you just like the look of a new ship, since you're going to be seeing it a lot.

Another thing is, it may not be worth buying too many inventory slots until you've got at least a ship worth 3-5 million. The slots for the exosuit can start to cost 200,000-300,000 each, only hold 250 units, and a ship with 24 slots is a better bargain in terms of max number of units held. A 3 million credit 24-slot ship costs an equivalent of 62,500 credits per slot (this being because it is worth 48 exosuit slots in terms of carrying capacity when it comes to 500-stacks of materials).

Other No Man's Sky Guides







No Man's Sky Guides


Ships New
Finding Trade Posts New
Consumable Crafting New
Mining New
Sentinels & Wanted Level New
Making Money and Crafting New
Skip AtlasPass V2 & V3
Getting Warp Reactors
Atlas Interfaces & Anomalies
Multi-tool
Antimatter & Warp Cells
Atlaspass V1, Anomaly Choices
Get a Better Ship
Carry More Items: Add Slots
Signal Scanners
Survival: Elements to Recharge
No Man's Sky Controls for PC/PS4
Beginners Guide to the HUD & Scan Symbols New

I'm presently working on No Man's Sky, Stardew Valley, Fallout 4 and improvement of my Sims 4 Guide. This year, I hope to continue with these projects simultaneously and update them as they receive DLC.

shopify analytics ecommerce