The Elder Scrolls V: Skyrim Enchanting Guide
with Weapons and Armor Enchantment Lists
Skyrim's Enchanting skill allows you to place magical effects on your weapons and armor. This guide will teach you the basics of Enchanting, how you can boost the strength of your enhancements higher, and provide a full list of enchantments by weapon and armor type.
There are three ways you gain Enchanting skill experience - Disenchanting items, recharging weapons with soul gems, and performing the enchantments themselves. Enchanting benefits all characters in Skyrim eventually, so it's a skill you'll definitely want to develop on a high-level character.
Enchanting Trainer: Sergius Turrianus is an Expert Enchanting Trainer, found in The College of Winterhold. You must complete the entrance quest to access him.
Disenchanting - Learning Enchantments
To learn an Enchant, simply take a magical item to an Arcane Enchanter and use the Disenchant option. The item will be lost, but you'll gain Enchanting experience and learn the item's enchantment permanently. Disenchanting more valuable items gives more experience, so don't be afraid to break something nice if you need the xp. Earlier on, it's harder to replace a good item, but with points invested in Enchanting Perks, your Dragonborn will come to make more powerful enchants than can be found on most items.
Fueling Enchants and Recharging Weapons - Soul Gems
Soul Gems contain the souls of creatures and people in Skyrim. They come in a variety of sizes - Petty, Lesser, Common, Greater, and Grand. Each can hold a soul up to its stated size. Black Soul gems are the only type that can hold a person's soul, which is the equivalent of a Grand Soul which you can get from a mammoth. This limitation prevents you from getting powerful souls from every bandit on the countryside. Every creature in Skyrim has a soul size - that is, if it has a soul. Dwemer machines don't have souls, for example. Casting soul trap will store a creature's soul in the smallest possible soul gem when it's killed. You'll need a soul gem to enchant an item, and the size of the soul used determines the strength of the enchantment.
Learning Soul Trap: You can learn the soul trap spell from Farengar Secret-Fire at Dragonsreach in Whiterun. There is also an Arcane Enchhanter there, along with an Alchemy Table.
It's best not to waste larger Soul Gems on enemies with small souls. If you only have greater soul gems, only cast soul trap on powerful enemies to avoid putting a Skeever with a petty soul into a grand soul gem! This is especially important if you're running around with a weapon enchanted with soul trap. Use soul trap weapons as an alternate to avoid wasting them, or better, simply use the soul trap spell.
Soul Gems allow you to recharge weapons that have run out of magical energy. The amount of charge replenished is determined, again, by the size of the soul used. Recharging items with soul gems gives you XP proportionate to how much charge was restored.
Enchanting Items and Boosting Strength
Once you have a soul gem, along with a non-magical piece of gear, and have learned an enchant from Disenchanting an item, head to an Arcane Enchanter to perform your Enchants. There you can select the gear, which soul strength you'll use, and the enchant(s) you will place on the item. You can place two enchantments on one item with the Extra Effect Perk from level 100 Enchanting.
You can boost your Enchants using potions of Fortify Enchanting. These can be bought in shops or crafted with Alchemy yourself. You cannot enchant gear with Fortify Enchanting, but you can push the strength of your potions by using Fortify Alchemy on gear. The process goes like this:
- Use a Fortify Enchanting Potion
- Enchant gear with Fortify Alchemy
- Wear Fortify Alchemy Gear to make a stronger Enchanting Potion
Repeat this process, on a second set of gear that will have an even stronger Fortify Alchemy boost. By doing so, you can push the strength of your enchants by about 30%. Wearing a Falmer Helmet with a Circlet is a bug exploit, but will allow you to wear two helmets to get double the Fortify Alchemy boost. By the way, if you have the Extra Effect perk, you can make your Alchemy Gear also boost Smithing, so that you have a great set of crafting gear!
Fortify Enchanting Herbs: Blue Butterfly Wing, Hagraven Claw, Snowberries, and Spriggan Sap all provide this Alchemy effect.
Skyrim Enchantments List
Here are all learnable Enchantments of Skyrim, listed by armor type. Below, you'll find a list of weapon enchantments, along with a few rare enchants.
|Skyrim Armor Enchantment List (by Slot)|
|Fortify Alteration & Magicka Regen||X|
|Fortify Carry Weight||X||X||X||X|
|Fortify Conjuration & Magicka Regen||X|
|Fortify Destruction & Magicka Regen||X|
|Fortify Health Regen||X||X||X|
|Fortify Heavy Armor||X||X||X||X|
|Fortify Illusion & Magicka Regen||X|
|Fortify Light Armor||X||X||X||X|
|Fortify Restoration & Magicka Regen||X|
|Fortify Stamina Regen||X||X||X|
|Skyrim Shield Enchantments List|
|Fortify Block||Fortify Health||Resist Disease||Resist Fire|
|Resist Frost||Resist Magic||Resist Poison||Resist Shock|
|Skyrim Weapon Enchantments List|
|Absorb Health||Absorb Magicka||Absorb Stamina||Banish|
|Fear||Fire Damage||Frost Damage||Magicka Damage|
|Paralyze||Shock Damage||Soul Trap||Stamina Damage|
There are four rare weapon enchantments in Skyrim...
- Fiery Soul Trap - Found rarely on weapons in shops. One can usually be found in Ironbind Barrow. This is the only rare enchant that is particularly good. It deals fire damage, while also casting soul trap. One way to get "three" enchantments on one weapon.
- Huntsman's Prowess - comes from Poacher's Axe in Halted Stream Camp. This enchant adds to damage against animals.
- Notched Pickaxe - Boosts smithing skill by 5 levels. Not particularly great, the pickaxe is probably best kept as your Pickaxe, rather than being destroyed. You cannot, after all, put this enchant on two pickaxes and dual wield them to get +10. Find it at Throat of the World during the main quest.
- Silent Moons - find Weapons with this enchantment Northwest of Whiterun in Silent Moons Camp. Causes weapons to deal bonus damage at night.
Skyrim Enchanting Perks
Enchanter (5 Ranks, 20% Each)
(level 0/20/40/60/80 Enchanting Skill required)
You'll want all five points in this Perk, to make your Enchants twice as powerful. Worth every point!
(level 20 Enchanting Skill required)
Soul gems recharge items even more. Totally optional, just like the next.
(level 40 Enchanting Skill required)
Killing creatures (but not people) will recharge a weapon by a small degree, which can return some of your charge costs, making magical weapons last longer. Not necessary to be a great Enchanter.
(level 50 Enchanting Skill required)
Fortify Skill enchantments on armor are 25% stronger. Very important when trying to make the most powerful enchants, as it will boost your Fortify Alchemy enchants on your crafting gear.
(level 70 Enchanting Skill required)
Health, Magicka, and Stamina Enchantments on armor are 25% stronger.
(level 30 Enchanting Skill required)
Fire Enchantments on weapons and armor are 25% stronger. Fire deals the most direct damage. I consider this one important, you may not need the other two damaging types as badly.
(level 40 Enchanting Skill required)
Frost Enchantments on weapons and armor are 25% stronger. Frost damage reduces Stamina along with health.
(level 50 Enchanting Skill required)
Shock Enchantments on weapons and armor are 25% stronger. Shock damage reduces Magicka along with health.
(level 100 Enchanting Skill required)
Add a second magical effect when Enchanting a piece of gear. Absolutely essential to make a great Enchanter. It allows you to become incredibly powerful, along with your other skill perks - no matter your build.
Also, I noticed that you cannot always learn enchantment "as is" but you learn it a bit weaker if you don't have enough skill...