The Elder Scrolls V: Skyrim Enchanting Guide

with Weapons and Armor Enchantment Lists

Skyrim's Enchanting Perks

Skyrim's Enchanting skill allows you to place magical effects on your weapons and armor. This guide will teach you the basics of Enchanting, how you can boost the strength of your enhancements higher, and provide a full list of enchantments by weapon and armor type.

There are three ways you gain Enchanting skill experience - Disenchanting items, recharging weapons with soul gems, and performing the enchantments themselves. Enchanting benefits all characters in Skyrim eventually, so it's a skill you'll definitely want to develop on a high-level character.

Enchanting Trainer: Sergius Turrianus is an Expert Enchanting Trainer, found in The College of Winterhold. You must complete the entrance quest to access him.

Use Arcane Enchanters to Enchant weapons and armor in Skyrim

Disenchanting - Learning Enchantments
To learn an Enchant, simply take a magical item to an Arcane Enchanter and use the Disenchant option. The item will be lost, but you'll gain Enchanting experience and learn the item's enchantment permanently. Disenchanting more valuable items gives more experience, so don't be afraid to break something nice if you need the xp. Earlier on, it's harder to replace a good item, but with points invested in Enchanting Perks, your Dragonborn will come to make more powerful enchants than can be found on most items.

Fueling Enchants and Recharging Weapons - Soul Gems
Soul Gems contain the souls of creatures and people in Skyrim. They come in a variety of sizes - Petty, Lesser, Common, Greater, and Grand. Each can hold a soul up to its stated size. Black Soul gems are the only type that can hold a person's soul, which is the equivalent of a Grand Soul which you can get from a mammoth. This limitation prevents you from getting powerful souls from every bandit on the countryside. Every creature in Skyrim has a soul size - that is, if it has a soul. Dwemer machines don't have souls, for example. Casting soul trap will store a creature's soul in the smallest possible soul gem when it's killed. You'll need a soul gem to enchant an item, and the size of the soul used determines the strength of the enchantment.

Learning Soul Trap: You can learn the soul trap spell from Farengar Secret-Fire at Dragonsreach in Whiterun. There is also an Arcane Enchhanter there, along with an Alchemy Table.

It's best not to waste larger Soul Gems on enemies with small souls. If you only have greater soul gems, only cast soul trap on powerful enemies to avoid putting a Skeever with a petty soul into a grand soul gem! This is especially important if you're running around with a weapon enchanted with soul trap. Use soul trap weapons as an alternate to avoid wasting them, or better, simply use the soul trap spell.

Soul Gems allow you to recharge weapons that have run out of magical energy. The amount of charge replenished is determined, again, by the size of the soul used. Recharging items with soul gems gives you XP proportionate to how much charge was restored.

Enchanting a necklace in The Elder Scrolls V: Skyrim

Enchanting Items and Boosting Strength
Once you have a soul gem, along with a non-magical piece of gear, and have learned an enchant from Disenchanting an item, head to an Arcane Enchanter to perform your Enchants. There you can select the gear, which soul strength you'll use, and the enchant(s) you will place on the item. You can place two enchantments on one item with the Extra Effect Perk from level 100 Enchanting.

You can boost your Enchants using potions of Fortify Enchanting. These can be bought in shops or crafted with Alchemy yourself. You cannot enchant gear with Fortify Enchanting, but you can push the strength of your potions by using Fortify Alchemy on gear. The process goes like this:

  1. Use a Fortify Enchanting Potion
  2. Enchant gear with Fortify Alchemy
  3. Wear Fortify Alchemy Gear to make a stronger Enchanting Potion

Repeat this process, on a second set of gear that will have an even stronger Fortify Alchemy boost. By doing so, you can push the strength of your enchants by about 30%. Wearing a Falmer Helmet with a Circlet is a bug exploit, but will allow you to wear two helmets to get double the Fortify Alchemy boost. By the way, if you have the Extra Effect perk, you can make your Alchemy Gear also boost Smithing, so that you have a great set of crafting gear!

Fortify Enchanting Herbs: Blue Butterfly Wing, Hagraven Claw, Snowberries, and Spriggan Sap all provide this Alchemy effect.

Skyrim Enchantments List

Here are all learnable Enchantments of Skyrim, listed by armor type. Below, you'll find a list of weapon enchantments, along with a few rare enchants.

Skyrim Armor Enchantment List (by Slot)
Enchantment TypeBodyHelmGloveBootNeckRing
Fortify Alchemy XX XX
Fortify AlterationXX XX
Fortify Alteration & Magicka RegenX
Fortify Archery XX XX
Fortify Barter X
Fortify Block X XX
Fortify Carry Weight XXXX
Fortify ConjurationXX XX
Fortify Conjuration & Magicka RegenX
Fortify DestructionXX XX
Fortify Destruction & Magicka RegenX
Fortify Health RegenX XX
Fortify HealthX XX
Fortify Heavy ArmorX X XX
Fortify IllusionXX XX
Fortify Illusion & Magicka RegenX
Fortify Light ArmorX X XX
Fortify Lockpicking XX XX
Fortify Magicka XX XX
Fortify Magicka-RegenXX X
Fortify One-Handed XXXX
Fortify Pickpocket XXXX
Fortify RestorationXX XX
Fortify Restoration & Magicka RegenX
Fortify SmithingX X XX
Fortify Sneak XXXX
Fortify StaminaX XXX
Fortify Stamina RegenX XX
Fortify Two-Handed XXXX
Fortify Unarmed X X
Muffle X
Resist DiseaseX XX
Resist Fire XXX
Resist Frost XXX
Resist Magic XX
Resist PoisonX XX
Resist Shock XXX
Water Breathing X XX

Skyrim Shield Enchantments List
Fortify BlockFortify HealthResist DiseaseResist Fire
Resist FrostResist MagicResist PoisonResist Shock

Skyrim Weapon Enchantments List
Absorb HealthAbsorb MagickaAbsorb StaminaBanish
FearFire DamageFrost DamageMagicka Damage
ParalyzeShock DamageSoul TrapStamina Damage
Turn Undead

There are four rare weapon enchantments in Skyrim...

  • Fiery Soul Trap - Found rarely on weapons in shops. One can usually be found in Ironbind Barrow. This is the only rare enchant that is particularly good. It deals fire damage, while also casting soul trap. One way to get "three" enchantments on one weapon.
  • Huntsman's Prowess - comes from Poacher's Axe in Halted Stream Camp. This enchant adds to damage against animals.
  • Notched Pickaxe - Boosts smithing skill by 5 levels. Not particularly great, the pickaxe is probably best kept as your Pickaxe, rather than being destroyed. You cannot, after all, put this enchant on two pickaxes and dual wield them to get +10. Find it at Throat of the World during the main quest.
  • Silent Moons - find Weapons with this enchantment Northwest of Whiterun in Silent Moons Camp. Causes weapons to deal bonus damage at night.

Skyrim Enchanting Perks

Enchanter (5 Ranks, 20% Each)
(level 0/20/40/60/80 Enchanting Skill required)
You'll want all five points in this Perk, to make your Enchants twice as powerful. Worth every point!

Soul Squeezer
(level 20 Enchanting Skill required)
Soul gems recharge items even more. Totally optional, just like the next.

Soul Siphon
(level 40 Enchanting Skill required)
Killing creatures (but not people) will recharge a weapon by a small degree, which can return some of your charge costs, making magical weapons last longer. Not necessary to be a great Enchanter.

Insightful Enchanter
(level 50 Enchanting Skill required)
Fortify Skill enchantments on armor are 25% stronger. Very important when trying to make the most powerful enchants, as it will boost your Fortify Alchemy enchants on your crafting gear.

Corpus Enchanter
(level 70 Enchanting Skill required)
Health, Magicka, and Stamina Enchantments on armor are 25% stronger.

Fire Enchanter
(level 30 Enchanting Skill required)
Fire Enchantments on weapons and armor are 25% stronger. Fire deals the most direct damage. I consider this one important, you may not need the other two damaging types as badly.

Frost Enchanter
(level 40 Enchanting Skill required)
Frost Enchantments on weapons and armor are 25% stronger. Frost damage reduces Stamina along with health.

Storm Enchanter
(level 50 Enchanting Skill required)
Shock Enchantments on weapons and armor are 25% stronger. Shock damage reduces Magicka along with health.

Extra Effect
(level 100 Enchanting Skill required)
Add a second magical effect when Enchanting a piece of gear. Absolutely essential to make a great Enchanter. It allows you to become incredibly powerful, along with your other skill perks - no matter your build.

Comments (19)

imfamousgamer says...
Your best bet is to use fortify restoration potions to boost the effects of any fortify enchantment look it up on youtube (fortify restoration glitch)
27th May 2014 12:58pm
maak says...
What determines the gem that gets used smaller get used first or whatever is next on the inventory list gets used? I assume soul size is based on ehte size of the target but is there a rule of thumb example petty is good on creatures to wolves and lesser up to whatever character?
The smallest gem available will be used. You've gotta keep track so you don't put a wolf into a grand soul gem :)
12th May 2014 7:07pm
Greggor says...
You can empty a soul from a soul gem by dropping the gem on the ground. So if you happen to end up with a petty soul in a grand soul gem, just drop it, pick it up, and you will have an empty grand soul gem.
1st August 2014 5:31am
Jean says...
What is the best weapons to use the special soul gems (ie. Black star etc) on?
If I recall, the Black Star is just a reusable black soul gem, so it can carry a humanoid soul. I used these on items I crafted myself, so that they would have higher base armor/damage than regular gear. It's even better once you are able to put two enchants on one item.
6th May 2014 11:18pm
Jon says...
What enchantments do you recommend placing on weapons and armor for a 2H melee player?
Extra damage (elemental) is always good, along with Paralyze although that one is expensive in terms of charge. You only need enough duration on the latter to knock them down!
18th February 2014 2:02pm
KnightShade says...
Great guide, thanks! +1
19th November 2013 3:18pm
Aidan Rutchenkov says...
With the "Extra Effect" Perk, is it possible to put an extra Enchantment on a Unique Piece of Armour that originally had 1 Enchantment? (Like a Waterbreathing Enchantment on the Thieves' Guild Hood)
No. It's only when you're first enchanting the item.
25th October 2013 11:53am
Catgut says...
note: alchemy. enchant weapon with fiery soul trap and absorb health, then simply use a paralyze poison on the weapon. problem solved-ish.
18th February 2014 5:15am
Daggernaut says...
Is the Fiery Soul Trap can be disenchant? I mean can we learn that enchant?
Yes, but only from items with that specific enchantment on them.
5th May 2014 4:57pm
Daggernaut says...
Thanks for the answer. How can we get 100 enchanting. I'm lvl 33 atm and my archery is 89. But other skills hard to improve. I want more %Archery bonus from armors to play on Legendary difficulty. Should i use fortify enchanting potion then craft a armor fortify alchemist and repet and repet? To get best Fortify enchanting potion am i right?
Right, you can make better and better alchemy gear so that your fortify enchanting potion is better. Ultimately, you will need to disenchant things. One method is to make a few items and have plenty of soul gems - you can use up the charges on these weapons and recharge them with souls caught through combat. Ultimately, I found that one I would level through adventuring by finding new items with enchantments, just to disenchant them. I hardly kept anything, would rather know how to make the enchantment and make an item with 2 enchants later on.
5th May 2014 6:37pm
thray says...
Hit whiterun. There are four vendors who sell iron ingots and leather straps. They are war maidens (both npcs), the bow shop across from war maidens, and eorlund grey-mane. You can easily get 40-70 of each. Now make iron daggers. This is a great way to raise smithing even after the patch. About 25 daggers per skill point after 90. Take all those daggers and head to dragonsreach. Pit a generic enchantment on each one and see how fast your enchant rises. At 90 skI'll 8-9 daggers will raise it a point. Best place to find soul gems are dwemer ruins on automations. Use a melee weapon with 1 sec soul trap (you get about 1500 uses) or a spell. When you max out enchant and smithing you really don't need exploits. I can reach armor cap with any light armor using fortify smithing items and potions. My dragonbone swords do 340 damage each, making the dagger perk in sneak useless. Dual enchant some fortify skill/resist element items and legendary difficulty is no problem. This is without making a single potion or using resto-loop. Takes very little time, too, relative to gameplay in general. I wear elven armor with all perks for 860 points, which is WY over the cap.interesting enough, with improved light armor if you don't wear a helm (which I don't want to) you can't go over 470 armor points regardless of armor type.
5th August 2014 8:08pm
da shiznit says...
I used the rest loop glitch on a Breton warrior had 339776180 armor rating just from daedric chest and had health/health regen on them of 120m health and 60m% faster health regen. But alas it buyer if I ever took armor off I would die and loading zones and starting from save point also killed me. So had to delete the character.
13th August 2014 7:56am
atlas says...
not only was your guide helpful, but you quickly answered questions of those who have read it. good guide and thank you.
You're welcome. I try to do what I can but have a lot on my plate supporting multiple guides, and with plans to make more in the future!
20th February 2014 10:26am
Vohrok says...
I was wondering if other than the fiery souls enchantment if there was any other weapon enhantment that has 2 effects. I know chaos damage has something like that but I'm looking to make a weapon that paralyzes the enemy absorbs their health and does the fire damage+soul trap thing
I'm not aware of any other combination enchant effetcs off the top of my head, but there could have been some included through DLC that I have not got to thoroughly examine and incorporate into this guide.
1st February 2014 9:57am
falconr says...
#Markus - Though not a timely response, the level of enchantment on the gear you disenchant only affects the amount of experience you learn when learning that enchantment. When you go to apply that enchantment to an item, the strength on the resulting enchantment is determined ONLY by the strength of soul gem used & your current enchanting skill (+ any potions/buffs to enchanting).
17th February 2014 10:57pm
markus says...
I'm wondering one thing. when you are learning enchantment, does it matter do you destroy 20 points fire damage sword or 10 points fire damage one?
Also, I noticed that you cannot always learn enchantment "as is" but you learn it a bit weaker if you don't have enough skill...
27th December 2013 2:56pm
rg says...
wow thanks. this was sooo helpful. ive been finding tips all morning on alchemy and enchanting. definetely recommending this site.
Thanks, glad it was so helpful to you :)
17th November 2013 10:00am
bermetheus says...
Something to keep in mind, when you're playing as a one handed weapon warrior and have 100 enchanting level you can duel enchant both one handed weapons which open up opportunities to have enchants like firey soul trap, shock damage, paralysis, and health absorb. To have all enchants active during battle use both one handed weapons in a single melee attack.

(I haven't yet tested, so it is a theory, but there isn't a reason it wouldnt work. I'll test with daggers)
21st June 2014 1:26pm
da shiznit says...
Does work had 2 daedric swords 1 had stam and magicka absorb other had soul trap and health absorb. Note works great on dragons forcing them to stay grounded if you eat all their stam and mana forcing them to melee you.
13th August 2014 8:10am
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