Carl's Skyrim Guide

for PC, Xbox 360, and PS3

List of the Races of Skyrim

Guide to Racial Bonus Stats and Special Abilities

This guide serves to list and provide strategies for the various races in The Elder Scrolls V: Skyrim. You'll see what each race looks like, their starting skill bonuses, special abilities, and racial passives. I'll suggest how each might be used, and note my favorite passive bonuses to give you some help choosing a race.

Skyrim's Argonian Race
A Male of the Argonian Race

Race: Argonian

Starting Skill Bonuses: +10 Lockpicking, +5 Alteration, Restoration, Light Armor, Pickpocket, and Sneak

Racial Perks: +50% Resist Disease, Waterbreathing, better Unarmed damage

Special Abilities - Histskin: Health regenerates 10x faster for 60 seconds. Usable once per day.

Strategies for Playing as an Argonian: Argonians are suited to thief-type play, being better at lockpicking from the start. It's a skill that normally takes a bit longer to level, so this is a welcome bonus. Otherwise, their bonuses are a bit spread out. They're not a great race to play unless you'll lean heaviliy on those thief skills, but in that case will need to decide between this Race or Khajiit. Both have a bonus to unarmed damage, though Khajiit are better at this and have a more focused set of bonus skills. Water-breathing has limited usefulness in Skyrim. Diseases can be a nuisance, so picking Argonian may lead to some more care-free play. You're less likely to become a vampire or get an annoying disease that lowers your carrying capacity or skills.



Skyrim's Breton Race
A Male of the Breton Race

Race: Breton

Starting Skill Bonuses: +10 Conjuration, +5 Alteration, Illusion, Restoration, Alchemy, and Speech

Racial Perks: +25% Resist Magic

Special Abilities - Dragonskin: 50% chance to absorb all damage and gain the full Magicka cost of any hostile spells that hit your character for 60 seconds, usable once per day.

Strategies for Playing as a Breton: Bretons can get the highest Magic Resistance in Skyrim. This powerful resist affects all spell damage of any element, and combines with elemental resistances to absorb more damage. Breton make natural summoners, and their conjured allies can help tank for them while they sling spells. This is a good all-around caster, but the Magic Resistance and bonus to Speech and Alchemy makes the Breton Race capable in any role. The best offense is a good defense, as they say.



Skyrim's Dark Elf Race
A Male of the Dark Elf Race

Race: Dark Elf

Starting Skill Bonuses: +10 Destruction, +5 Alteration, Illusion, Alchemy, Light Armor, and Sneak

Racial Perks: +50% Resist Fire

Special Abilities - Ancestor's Wrath: Any enemies in melee range will take 8 points of fire damage each second for 60 seconds. Usable once per day.

Strategies for Playing as a Dark Elf: Dark elves make excellent casters, and get the most useful resistance type aside from generic Magic Resistance. Ancestor's Wrath counts as a fire shield spell, and does not stack with other shield spells. Use this while running around melee opponents and casting short-range destruction spells for maximum effect. Melee opponents will have a hard time hitting you this way, and take damage from your spells and the shield every moment you're around. This is an active and effective offense early in the game.



Skyrim's High Elf Race
A Male of the High Elf Race

Race: High Elf

Starting Skill Bonuses: +10 Illusion, +5 Alteration, Conjuration, Destruction, Enchanting, and Restoration

Racial Perks: +50 Maximum Magicka

Special Abilities - Highborn: Magicka regenerates 25x faster for 60 seconds. Usable once per day.

Strategies for Playing as a High Elf: Any playstyle that will lean heavily on magic will benefit from being a High Elf. The +50 Magicka bonus is huge, offering 5 levels worth of reward in one racial bonus. Combine that with Highborn, used right before you initiate combat, and you'll have a load of Magicka at your disposal to dish major damage to your enemies. This is incredibly helpful when facing a dragon or a room full of angry monsters. A good all-around choice unless you're making a pure warrior.



Skyrim's Imperial Race
A Male of the Imperial Race

Race: Imperial

Starting Skill Bonuses: +10 Restoration, +5 Block, Heavy Armor, One-handed Weapons, Destruction, and Enchanting

Racial Perks: The Imperial Luck passive ability, which gives extra gold any time you find some

Special Abilities - Voice of the Emperor: Calms all nearby humanoids for 60 seconds, once per day

Strategies for Playing as an Imperial: The Imperial race caters to any playstyle. Getting a bonus to restoration will help either a caster or fighter to heal themselves and allies. Their racial perk is an interesting one. Any time you find gold coins in a treasure chest or as loot on a dead creature's corpse, you'll find anywhere from 2-10 more coins, meaning the minimum gold you'll find from most sources is increased. This is a big percent bonus early in the game, though it weakens later on when the gold piles' average size increases. Voice of the Emperor affects humanoids of any kind, and allows you to stop combat for 60 seconds even against high level opponents.



Skyrim's Khajiit Race
A Male of the Khajiit Race

Race: Khajiit

Starting Skill Bonuses: +10 Sneak, +5 Archery, One-handed Weapons, Alchemy, Lockpicking, and Pickpocket

Racial Perks: Claws, which do extra damage (+12) in unarmed combat. This effect does stack with Heavy Armor's Fists of Steel, adding the bracer's armor rating to the punch.

Special Abilities - Night Eye: Improves night vision for 60 seconds, usable multiple times each day unlike other powers.

Strategies for Playing as a Khajiit: Khajiit are the master thieves of Skyrim. They have a heavy bonus to sneak, which facilitates both sneak attacks, slipping by your foes unnoticed and pickpocketing. The race is a master of Unarmed combat. They'll do 12 extra damage when wielding no weapon, which actually makes going weaponless more sensible than actually using one in the early game. Your reach will suffer, but the damage is comparatively huge. You can boost this further by going with the Fists of Steel perk from Heavy Armor, though that Khajiit is not nearly as stealthy it will be exceptional at brawling in Skyrim's Inns. Overall, you're better off using that amazing sneak skill with a dagger for a 15x sneak attack bonus.



Skyrim's Nord Race
A Male of the Nord Race

Race: Nord

Starting Skill Bonuses: +10 Two-handed Weapons, +5 Block, One-handed Weapons, Smithing, Light Armor, and Speech

Racial Perks: +50% Frost Resistance

Special Abilities - Battle Cry: Makes all targets nearby flee for 30 seconds. Usable once per day, considered a hostile action to NPCs.

Strategies for Playing as a Nord: Nord can use their skills to make a very easy build to play, wielding a two-handed weapon they are skilled at blocking with, wearing light armor for mobility, smithing their own armor and selling at higher prices with the Speech skill. It's a really simple but effective build, that could swap out any of its components for something else. The passive Frost Resistance they get helps against many dragons and some of Skyrim's nastier monsters. Battle Cry can let you scare off enemies to regenerate stamina, scatter them and take them out separately or let you escape with your life. Overall, a good race for a Warrior but poor as a caster compared to other Races.



Skyrim's Orc Race
A Male of the Orc Race

Race: Orc

Starting Skill Bonuses: +10 Heavy Armor, +5 Block, One-handed Weapons, Smithing, Two-handed Weapons, and Enchanting

Racial Perks: None!

Special Abilities - Berserker Rage: Deal double damage while taking half for 60 seconds. Usable once per day.

Strategies for Playing as an Orc: I consider Breton the best race for their Magic Resistance, which makes them great multitaskers, but Orcs are masters at being a big mean Warrior. Go with a two-hander or sword and shield, and you're set to make and enchant weapons a little better than other Races. Their racial ability is one you will use fairly often, though it does not affect spell damage offensively or defensively. Berserker Rage does archery and melee damage both dealt and received. Use this to get a dragon down fast, facing bosses of any kind, or when you need to clear a room full of melee opponents. It's the best racial special ability in Skyrim by far. Orcs start with access to all Orc Strongholds upon starting the game, while other Races must do a quest to gain entry. This gives you access to shopkeepers and trainers other Races have to work to be able to use.



Skyrim's Redguard Race
A Male of the Redguard Race

Race: Redguard

Starting Skill Bonuses: +10 One-handed Weapons, +5 Archery, Block, Smithing, Alteration, and Destruction

Racial Perks: +50% Poison Resistance

Special Abilities - Adrenaline Rush: Regenerate Stamina 10x faster for 60 seconds. Usable once per day.

Strategies for Playing as a Redguard: While Redguard start with a nice weapon bonus, they do not really shine at anything in particular. The Poison Resistance is weak and not as helpful as others, and while Adrenaline Rush is good you can easily use Stamina Potions to accomplish the same. I'd stay away from this Race.



Skyrim's Wood Elf Race
A Male of the Wood Elf Race

Race: Wood Elf

Starting Skill Bonuses: +10 Archery, +5 Alchemy, Light Armor, Lockpicking, Pickpocket, and Sneak

Racial Perks: +50% Disease and Poison Resistance

Special Abilities - Command Animal: Forces an Animal to fight for you for 60 seconds. Usable once per day.

Strategies for Playing as a Wood Elf: Wood Elves are the best Archers in Skyrim, but mainly thanks to the starting bonus. A Khajiit can do just as well, given Sneak should be used with Archery. Their Disease and Poison resistance will come in handy in many many situations, as combined they're seen heavily in the game. Command Animal can affect even high level animals like Mammoths and cause them to turn on their allies. Remember to put down your buddy when the effect wears off.





Share Tips and FAQs (2)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

Sam says...
khajits are the best for sneak. i like wood elves but they're kind of useless. high elves are the besst majes and orc or imperials are best combat specialists. bretons look good but you can do the same with an imperial or maybe nord.
2nd December 2015 3:02pm
Samuel says...
I personally feel that if you are looking for a blacksmith then always go for an Orc as they can craft better items so much earlier on in the game. They may not be able to sell them for as much due to their lack of skill in speech but they can craft better equip,net. I had superior steel plates armour and a superior steel greats word with an Orc and that was all before I got to whiterun.
23rd August 2016 6:03am
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