Carl's Civ 5 Guide
for Civ 5 Complete, Gods & Kings, and Brave New World DLC

Civilization 5 Science Victory for G&K and BNW

Completing The Apollo Program, Building Spaceship Parts and Winning The Space Race

The Civ 5 Space Race Victory Screen
Winning the Space Race in Civ 5 will earn you a Scientific Victory

This is a general Guide to how the Scientific Victory is finished in Civ 5, though Vanilla players will find the Techs required are different in Brave New World. If you want to learn the basics to boosting your Civ's Science Output, see the Guide to Max Scientific Research. There you will find tips to help you improve your Civ's Science output. This Victory Condition is all about getting ahead of other Civs Technologically and creating the necessary parts to leave the planet and end the game.

In order to achieve the Science victory in Civilization 5, you must first build the Apollo Program in one of your Cities, which requires the Rocketry Technology. Sending a man to the moon starts the rush to Research Technologies to build all six space ship parts. Once you've made a part to the spaceship, you must send it to the Capital, then click its unique ability to add it to the Space Ship. You can check your progress on constructing the Spaceship by clicking Additional Information in the top right, then Victory Progress. The Hot Key for this screen is F8. Note that these parts are found in the units section of a city's build queue.

The key to success here is to survive into the Late Game and have enough of a Scientific lead on other Civs to Research Technologies necessary to build the Spaceship parts before them, while also having the Production necessary to make each Spaceship Part in your Cities. You may play to win Scientifically early on or use this Victory Condition as a fallback if your Cultural/Domination/Diplomatic Victory is not going well.

One key tip is to make at least one city very much dedicated to Science, which is often the Capital unless you have found a site for a City next to a mountain that can support a massive population later in the game - that would be the best spot for your National College and any Artists' Guilds (for +2 Science per Specialist with Rationalism). Build Academies around this dedicated city when you can, and push for all science related buildings to be built in that city. Another city could be dedicated to production. In the early game, it will create military units to protect your lands while your primary Science City pushes to create the buildings needed to grow a large population and keep them happy. Later, your Production City it can take all that power and apply it to winning the space race. If you are playing Wide (many Cities), know that each additional City adds 5% to Research Costs, so each City needs to hold its own and grow, while having all Science Buildings to make up for its cost. 5% of a tech that costs 5-7,000 is a significant bump and if your Cities are not putting out enough beakers, you will not be as swift in researching late-game techs as you could be with a smaller empire of more efficient Cities.

Make your goal to build your Population as high as possible and connect Luxuries early on, have Philosophy once you have Libraries in all Cities so that you can create a National College to give your best City a big Scientific Boost. Develop your cities for food and put many Scientist Specialists to work to raise your output. With Rationalism, all Specialists produce Science, so you will eventually need enough Food/Population in all Cities so that you can run Specialists in every slot! Trade for Luxury Resources to trigger Golden Ages which dramatically affect your income later on, once you have buildings like markets, bank, and stock exchanges. When you finally launch your Apollo Program, the Space race is on. The Space Ship is assembled from the following parts which, again, must be assembled in the Capital:

The Civ 5 Space Ship is completed and blasts off to another World
Once Assembled, your Space Ship will Lift Off. This Wins the Game.


In order to complete the Space Ship you require 6 Aluminum. This is important to know, for you may need to Ally with City-States, Trade with Other Civs, Build Recycling Centers (Ecology Tech, allowed up to 5 of these in Empire and get +2 Aluminum each), or even go to war in order to get the necessary Resources.

Spaceship Factory & Hubble Space Telescope
The City that builds Hubble will get a free Spaceship Factory along with an additional +25% boost to producing Spaceship Parts, while your other Cities will need the Robotics Tech to access this building. The Spaceship Factory provides a +50% Production Boost while building Spaceship Parts, so you can have one City giving +50% and one +75% (Hubble). The factories are necessary to stay competitive if you have another Civ on your heels or are playing catch-up. Pay attention to what Civs have completed Apollo and those that are actively assembling Spaceship Parts. Two to three Cities should have this building if you want to optimize the process, for you will need to make multiple parts at once to finish even faster. Getting to Satellites first, building Hubble and getting its 2 Free Great Scientists will greatly aid you in Researching the required Techs for the ship, as will Faith purchases of Great Scientists if you have finished Rationalism.

Buying/Rushing Spaceship Parts
Freedom and Order both have a level 3 Tenet that will allow you to quickly produce Spaceship Parts. Freedom's is better, letting you use Gold to buy them. Order will let you rush a Spaceship part with a Great Engineer. Given they cost about as much as a Wonder each, this is not a waste at all. The Former is more friendly to newbies however, though anyone who has maxed the Tradition Social Policies can purchase Great Engineers with Faith starting in the Industrial Era. Autocracy is horrible for a Scientific Win in Civ 5, unless you are at the end of the tech tree and just don't feel like finishing them off.

Learning More About Science in Civ 5
Again, this is specific to the Science Victory and is not meant to be a comprehensive Guide to Science. To see that Guide, click here.

Share Tips and FAQs (11)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

David says...
First time building spaceship but I can't get the first piece( SS Cockpit) into my capital. I just get the red circle. Any suggestions?
Admin:
I can only imagine there was a Civilian unit of some type in the Capital at the time - worker, great general, something. You can't stack them. Sorry I did not see this sooner to be of help.
1st March 2014 10:29pm
Timo says...
I run into problems with happiness when i try to do scientific victory. Does it have anything to do with 1 civ getting really strong on tourism? Or is it because both times I ended up playing with coastal cities?
7th October 2014 10:50am
Eddie says...
The bonus for France is now different in BNW, I think it's something to do with Tourism now.
Admin:
Yes. I need to update this guide and will further expand the site with a guide directly about Science and making a Civ that is technologically advanced for their time :)
17th February 2014 5:31am
KiM says...
Hello guys!I'm playing scientific victory for the 1st time with KING difficulty.The sweet pressure toward achieving this goal is so tense because I underestimated the AI behaviors.I thought the AI remains friendly as long as one is loyal to them.However,as SPACE RACE is on,and I started building SS parts,the AI's turn aggressive-military empire(like japan) started pressing my borders,cultural civs(like India)kept on sending musicians to hold concert in my land,and diplomatic countries(like Arabia)enacted resolutions that will,in some ways,hinder my progress,like arts funding and scholars in residence..My advice,based on my experience: DO NOT SUCCUMB WITHIN YOUR EMPIRE WHILE ACHIEVING SCIENTIFIC OR CULTURAL VICTORY.GO OUT AND ATTEND THE GLOBAL POLITICS,NOT TO WIN DIPLOMATICALLY OR MILITARILY,BUT ONLY TO DISRUPT OTHER CIV'S GOALS-STEAL CITY-STATE ALLIANCES TO HINDER OTHERS DIPLOMATIC WIN,CAPTURE AND HOLD OTHER CIVS CAPITAL CITIES TO UPSET OTHERS DOMINATION WIN,AND OTHERS.. :)
Admin:
Good tips. By that point in the game, every Civ is pursuing a victory and pressing for it, so you do have to keep the military might to protect your lands. I have seen people who've lost due to a matter of only 1-2 turns on Scientific victory.
18th February 2014 9:37pm
KiM says...
Hahaha!I made it!For the 1st time in BNW,I was able to launch my space ship and claim a scientific victory in a king difficulty within 436 turns!Thanks to this guide,especially the part where it talks about citizen management in the city screen.My cities were able to focus scientifically.Without an understanding of the city and citizen management,novice-players like me might left the city into default mode,leaving the city into AI governor,which is not a good thing.
Another thing I did: When I started building ss parts I change the route of my caravans.Instead of trading to other civs and city-states I lead my caravans within my cities bringing production to cities that is building the ss parts.The intention of that is to increase the production of the particular city.
Admin:
Thanks for letting me know how other pages of the Guide helped you aside from this summary of a Scientific win. This page is planned to be upgraded soon given I have done the same to other victory types. With Science, I really want to do well for it is a common fallback victory condition and will also serve to help players boost their Science output - so a Guide just for that seems appropriate, which will then fit in with this one.
19th February 2014 8:55pm
sunny says...
i cannot build the third ss booster and i cannot add all other parts to the rocket.! I have added the first part to the tower but not the others!! i don't understand whats going on!!!
Admin:
That's awful - I have never experienced a problem, merely put the part in the Capital and click the button to add it to the assembly. I wonder if you have enough aluminum? Try building a recycling center to get back +2 Aluminum if this ever happens.
8th January 2014 10:17pm
Litreofcola says...
Also, if you played a turn game and it is past 2050AD, you can not win the game anymore, so you can't put it together.
22nd January 2014 7:04am
Amber says...
So frustrating - I got my boosters and stasis chamber built and attached, but the engine and cockpit won't allow me the option to attach. It's 2044 AD... I can move them into my capitol just fine, but there's no attach button. Is it because I won Diplomatic Victory a few turns ago? Does it not allow you two victory types in one game?
Admin:
It does allow multiple victories, as far as I know. The only thing I've heard of that is even similar is when someone can't buy parts because of a Civilian unit being in the Capital. But then, that would prevent you from moving the SS parts there in the first place. Sorry, but I'm afraid I don't know what's wrong here..
21st May 2014 1:10pm
James says...
As far as I know, you're only allowed one victory type per game. However, if your first victory was scientific, cultural, or diplomatic, then the game will allow you to play on and gain a military victory. That's the only way I know of, anyway, to squeeze two victories out of the same game.

Thanks for the guides, Carl. I can see how much work you put into them, and I appreciate all the help you've offered. Well done!
16th August 2014 11:19am
dale foley says...
It is in options before you start game. When you get victory it will ask if you want to continue. Not in front game now so not sure but I think it is in advanced options.
22nd July 2016 11:36pm
Devon says...
I have all the space ship parts and it would only let me add one part to the ship. Do know what might of caused it?
Admin:
Having a Civilian unit (worker, great person) in the City can prevent you from putting them in the Capital. That is the other thing - they have to go to the Capital for the command to light up.
29th March 2014 4:22pm
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