Carl's Civ 5 Guide
for Civ 5 Complete, Gods & Kings, and Brave New World DLC

Civilization 5: Hiawatha Leader of the IroquoisCiv 5 Iroquois Civilization

Civ Bonuses, AI Info, Strategies, Unique Units and Buildings

Updated for Gods and Kings and Brave New World DLCs

Civilization's Leader: Hiawatha

Civ Bonus: The Great Warpath
Units and Caravans move through forest/jungle in your territory as if they were roads and these tiles can be used to establish City Connections

Unique Unit: Mohawk Warrior
Requires Iron Working, Replaces Swordsman
Gains +33% Combat Bonus in Forest/Jungle (even if on hill) and doesn't require iron unlike the Swordsman.

Unique Building: Longhouse
Requires Metal Casting, Replaces Workshop
Gives the flat +2 Production of a Workshop, but changes the 10% Production bons to instead give +1 Production per Forest tile. So long as you have 7-8 Forests, it is better than the Workshop.

Playing Against The Hiawatha AI - Their Tendencies (XML Info and Flavors)
Warmonger
Hatred
Wonder
Compete
Offense
Build
Defense
Build
City
Defense
DoFFriendly
to Civs
Denounce
Civs
War w/CivsDeception
Likelihood
CS
Comp
CS War
643776744533
Other InfoHiawatha is a loyal and friendly Leader. He is overall not very competitive and usually a good target for Trade Deals, Declarations of Friendship, and Research Agreements. So long as he doesn't rush you with Mohawk Warriors, the Iroquois are a Civ that are often easy to get along with. Hiawatha is likely to go for a Cultural or Scientific Victory.
Start Bias: Forest
An example of how the Iroquois Longhouse performs
Using IGE, I gave this town a Workshop. Its Production is 53.3


With a Longhouse and working 12 Lumber Mills, the Iroquois Capital has 73.2 Production


Strategies/Ideas for playing the Iroquois:
First, let's look at the Longhouse, which boosts Forest Tiles (Can be plain Forest, Camps for Deer, Furs, or Truffles from Trapping Tech, but mainly Lumber Mills). I've provided an example of its power above. Thanks to the Iroquois Forest Start Bias, you should usually get to use this building heavily at least in your Capital. Areas with plenty of Forest and Resources are your targets to expand to, just because of this building. I've shown the difference in Production above - 73 vs 53, a gain of 37% Production in a City with 25 Population. The only drawback is that these Cities need Internal Food Trade Routes to help them grow, because you will want to save as much Forest as possible, chop a bit here and there to place a Farm on Grassland to let it grow. IF you have a choice between grassland/plains under the Forests, use the Grassland for your Farms to maximize growth. All forests along Rivers get chopped so the City can grow faster with Civil Service. Every other Forest tile gets Lumber Mills to maximize the benefit from the Longhouse. The Pantheon that gives +1 Food from Camps can be very helpful to the Iroquois. To take maximum advantage, you need Construction Tech (also unlocks Composite Bowmen) and Metal Casting for the Longhouse itself.

The Mohawk Warrior is a great Unit that can be built without Iron. This means you have no limit on how many you can Produce. Get 6-8 Archers, several of these, and go on the Warpath and take a part of your Continent before other Civs are met - else this UU is wasted. The 33% CS bonus in Forest/Hill means if you take Drill for your Promotions, a Mohawk Warrior fighting in that Terrain will take much less damage and dish it, too. Place them in Forests/Jungle around target Cities so that the City's attack will deal less damage. Fortified, they'd be almost invincible.

The Iroquois can form easy City Connections using Forest/Jungle tiles
In this case, I got a City Connection with 0 Roads. Use Roads in between Forest/Jungle to establish.


Now on to The Great Warpath, an excellent Civ Unique Ability if there are many Forests/Jungles around your Expansion Cities. You need only place Roads in between these tiles to establish City Connections, and in some cases they will be established outright. This will save you a ton of Gold on Road Maintenance. Having Units count those tiles as Roads helps their Workers to get around and add Improvements. Caravans treating these as Roads will allow you to establish Trade Routes that are just outside of normal range. 2-3 Road tiles will allow the Caravan to go that much further. This means you may reach more lucrative Cities to trade with because of their UA.

My ideal Strategy with the Iroquois would be to play Continents, get Library, then focus a lot on the bottom of the Tech Tree and conquer other Civs on your Continent with Composite Bowmen and Mohawks. Take Tradition to help the first Settled Cities grow. I would Puppet most Cities taken so that later they could be surrounded by Trading Posts to give a lot of Gold Income and Science with Rationalism. If you can't clear the Continent of all resistance before Civs on other Continents are met, you may make a few enemies. When the empire is large, stop and work on infrastructure - stabilize Happiness, get a National College, your Guilds, and get those Workers building improvements and City Connections. From there, Diplomatic Victory is quite easy, as is Scientific. You can use the extra Production to build most any Wonder you like so long as you can catch up Scientifically by the Renaissance. Naturally. Domination is a good Victory for a Civ with massive Production capabilities. I would Annex any Puppet Cities that are surrounded by Forest to make good use of the Longhouse.

The Arborea Map would be amazing for the Iroquois, as the World is covered in Forest (Arborea comes with Gods and Kings). Share your own Tips and Strategies for playing Hiawatha using the Comments form below:



Civilization Bonuses, Unique Units, Strategies and Openings
Sid Meier's Civ 5 is a deep strategy game. I created these individual Civilization Guides to highlight the strengths of their specials and unique units. If you have an opener or tip for playing this Civ that you would like to share with other readers, please use the comments form below. Some Guides are in need of update and will be improved to a new standard of quality or altered to reflect gameplay changes in G&K and Brave New World.
AmericaArabiaAssyriaAustriaAztecBabylonBrazil
CeltsChinaDutchEgyptEnglandFranceGermany
GreeceThe HunsIncaIndiaIndonesiaIroquoisJapan
KoreaMayaMongoliaMoroccoOttomanPersiaPoland
PolynesiaPortugalRomeRussiaShoshoneSiamSonghai
VeniceZulu

Share Tips and FAQs (2)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

NFLemons says...
I have found the Iroquois' tempo to be perfect for a Liberty even on high difficulties, something few civs seem to have other than Assyria. Their science doesn't take off too fast but taking out a neighbor and getting early trade routes up mean lots of cities so the beakers make up for it all down the road. They're probably my favorite civ other than Inca and Morocco.

Great guide Carl and glad to see your info is still relevant after all this time =D
12th August 2014 11:46am
KingDoom says...
I find scientific often comes with this civ- but not by the usual way. I always play it like domination- rush for my techs to get longhouse, Mohawks, and sawmills. Use the new production boost to throw together a massive Mohawk army with maybe 3-4 archers backup. Watch my contienent burn before the other civs chop down all their forests. Once it's clear, settle my own cities everywhere to avoid the -4 gold per courthouse. Industrial era, I run amuck and get to conquering enemy civs- but ussually I am approaching end game fast by now, and my enemies are crippled by my constant attacks, so my science trumps all, and by the time I've almost conquered the world I am ready for my shuttle. (If France is in game, take special care to wipe them off the face of the earth or they'll beat you out with cultural)
7th August 2014 11:12pm
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