Update 12/11/13: I am back to working on Strategy Guides for the DLCs. Here are the latest::
Zulu, England, Assyria, The Maya, Wonders, Religion, Civilizations, and a City Strategy Guide
Civilization 5 Germany - Leader: Bismarck
Civ Bonuses, Strategies, Unique Units and Buildings
Civilization Name: Germany
Civ Leader: Bismarck
Civ Bonus: Furor Teutonicus:
Upon defeating a barbarian inside a camp, there is a 50% chance of earning 25 Gold and they join your side.
Unique Unit: Landsknecht:
Requires Civil Service Tech, Upgrades to Rifleman
The Landsknecht costs only 50 hammers vs the 100 cost of the pikeman unit it replaces. Germans can do some amazing damage in the Medieval era because of this unit.
Unique Unit: Panzer:
Requires Combustion Tech, Oil Resource. Upgrades to Modern Armor
. Panzers replace the tank. They're better-designed, offering +10 combat strength and +1 movement over a regular tank for the same price. Even more powerful is that the Panzer can move after attacking. Blitzkrieg!
Germany is a very militaristic society in Civ 5. Their bonus in the Ancient era encourages mass barbarian hunting, and can even lead to some domination of City-States or other Civilizations. In the Medieval Era, the Landsknecht is just nasty. You can overwhelm even stronger opponents with numbers. It's got a great power to cost ratio going on. That makes the Medieval Era a great time to develop a big army and take some land. And of course, late into the game the German Panzer can come out to play. You can wage lightning war, moving after an attack, and moving further than a normal tank. Get that oil, gotta get that oil!
|Sid Meier's Civ 5 is a deep strategy game. I created these individual civ guides to highlight the strengths of their specials and unique units. If you have an opener or tip for playing this Civ that you would like to share with other readers, please use the comments form below.|