3/3/14: A Guide to Politics: Interacting with Civs and Diplomatic Boosts and Penalties is up.
Civ Guides for Korea, Rome, Brazil, Portugal, and Poland are now available.
Science and Maxing Research Output, also Updated: Science Victory Guide.
Beginner's Guide: Early Game Strategy, Unique Units, The Huns, Barbarians, Policies, Wonders, and Civilizations/Leaders
Civilization 5 Specialists and Great People
Great Engineer - Abilities & GPP Guide for Brave New World
|Merchant||Great Artist||Great Musician||Great Writer||Great Scientist|
|Great Engineer||Great Merchant||Great Prophet||Great General||Great Admiral|
Great Engineer Info
Great Engineers are very useful in two wais. They are easily generated as your Cities focus on Production to finish buildings and wonders, once you have Workshops an Factories in your Cities. This is their time to shine, unless you focus specifically on them early in the game. If you finish the Tradition Social Policty Tree, Great Engineers can be purchased with Faith starting in the Industrial Era for about 1k each, rising the more you purchase.
The Great Engineer's most popular ability is Hurry Production, which can quickly finish a Wonder - often in a single turn, but seemingly based on the production output of the City in question. Save your Great Engineers and pop them as soon as a desirable Wonder becomes available to ensure that yours is the Civilization to build it.
For long-term Production success, the Great Engineer can also build the Manufactory tile improvement, which raises Production of a tile by +4 (+5 with Chemistry). That's a huge boost, particularly when placed on a hill tile - your City can get a large amount of Production from one tile without sacrificing much food. Earlier in the game, and for Militaristic players, this is the surefire winner, allowing you to produce buildings and armies much faster than normal, particularly when more than one of these is installed in a City along with the Ironworks National Wonder.
|GPP||Building||Building Bonus||Tech to Unlock|
|+1||The Pyramids||+1 Culture, +25% Tile Improvement Construction Speed, Two free Workers||Adopt Liberty, Masonry Tech|
|+1||The Great Wall||+3 Culture, Enemies expect +1 Move in your Territory||Construction|
|+1||Temple of Artemis||+1 Culture, +10% Growth in All Cities, +15% Production of Ranged Units||Archery|
|+1||Great Mosque of Djenne||+1 Culture, +3 Faith, free Mosque, All Missionaries spread Religion 3x||Theology, Adopt Piety|
|+1||Chichen Itza||+50% longer Golden Ages, +4 Happiness, +1 Culture||Civil Service|
|+1||Angkor Wat||+1 Culture, Culture and Gold Cost of Acquiring new Tiles -25% in All Cities||Education|
|+2||Himeji Castle||+3 Culture, +15% Combat Strength in Friendly Territory||Gunpowder|
Social Policies and Ideologies Related to Great Engineers
- Spaceflight Pioneers
Requires Order Level 3
May finish Spaceship Parts with Great Engineers and +10 Science in Capital.
If you'd like to learn more about creating Great People, don't miss the first page of this guide dedicated to Listing Great People and Maximizing GPP through Buildings and Wonders. Share your tips about using and generating this Great Person through the comments form at the bottom of the page where your strategies can help players new to Civilization 5 and the Gods & Kings and Brave New World DLCs.