3/3/14: A Guide to Politics: Interacting with Civs and Diplomatic Boosts and Penalties is up.
Civ Guides for Korea, Rome, Brazil, Portugal, and Poland are now available.
Science and Maxing Research Output, also Updated: Science Victory Guide.
Beginner's Guide: Early Game Strategy, Unique Units, The Huns, Barbarians, Policies, Wonders, and Civilizations/Leaders
Civilization 5 Siam - Leader: Ramkhamhaeng
Civ Bonuses, Strategies, Unique Units and Buildings
Civilization Name: Siam
Civ Leader: Ramkhamhaeng
Civ Bonus: Father Governs Children:
Food and Culture from friendly City-States increased by 50%
Unique Unit: Naresuan's Elephant:
Requires Chivalry Tech
These replace the Knight of the medieval era. The Siamese obviously decided they could spare the horse, get an elephant instead, then crush the people who use horses. Not a bad plan, it gets them a +50% combat bonus against mounted units. Naturally it doesn't require a horse resource to make these. But hey, no elephants either!
Unique Building: Wat:
Wats replace Universities. Instead of the bonus for working jungle tiles, the Wat gives a city +3 culture. Not bad. It costs 1 less gold to maintain, which helps a bit too. It still gives the +33% research bonus of a University so is a must-have building in towns where it will make an impact. Wats do not seem to require a library like the University.
I like the Wat. I don't like jungles, I suppose it's a throwback to my days dealing with illness in Civ 4 and even earlier. Why not ignore jungles and just take a culture bonus. If you want to be brutish with the Siamese, the Medieval era is the time to do so and do it well. The Siamese have one of my favorite specials, Father Governs Children. It makes interacting with City-States really seem worth my time and money as opposed to spending money buying buildings, units or making multiple research agreements. Seriously, sometimes you can give them the money if they don't have it, then make the agreement. Invest heavily in the Patronage social tree, and ally with plenty of your neighbors to see some great benefits. You can get enough food in tribute that you can train more specialists or focus more on production without taxing your Civilization.
|Sid Meier's Civ 5 is a deep strategy game. I created these individual Civilization Guides to highlight the strengths of their specials and unique units. If you have an opener or tip for playing this Civ that you would like to share with other readers, please use the comments form below. Some Guides are in need of update and will be improved to a new standard of quality or altered to reflect gameplay changes in G&K and Brave New World.|
AI will tend to claim land and risk upsetting human players, while a human has to watch those boundaries and be tactful about stealing land that another Civ will covet. They are also very poor at using their bonuses, although Civs like Siam and Greece do tend to go for many CS alliances. There is randomness to their personalities as well, so while playing a Civ with a 5 in expansion tendencies, they could swing from 3 to 7 - thus going for many Cities.
This Guide needs updated to my new standards, but I haven't got to Ramkhamhaeng yet.