Carl's Fallout 3 Strategy Guide
Main Quest Walkthrough, Weapons, Skills, and Tips
This Fallout 3 Guide is pretty much completed, and covers most quests, but who knows when it can ever hit 100%, as I do all of this on my own and Fallout 3 is a massive game. The walkthrough is however, fully functional and I must state my progress through the game thus far
Carl the Wastelander made it to level 20 with very high skill in all weapons, lockpicking, science, medicine and has all stat bobbleheads. The only bobblehead I missed was energy weapons, because I accidentally went through that door in Raven Rock that leads to the President.
My character has collected all of the unique guns in the game and has a locker full of stuff so huge that he'd never have to really worry about caps again. The only skills I'm lacking in are sneak, unarmed, melee and, of course, barter. I would make some changes on yet a third play through, which would be having higher luck and lower charisma, and perhaps being a bit more toward neutral/evil. It would be easier to get by in the early game with a little thievery! I would also try to get to 100 lockpick and science earlier, so that I could access some of the more treasure-filled rooms in many of the locations of the waste.
This guide was writen for the PC version of Fallout 3, but I'm sure it's still good for the XBOX 360 and PS3 versions of the game. Anyway, enjoy the guide!
Bobblehead Locations Guide - Hunt down every Bobblehead location to push your Wasteland Wanderer to his limits.
Big Guns Guide - Learn the location of all the Big Guns in Fallout 3, from the Burnmaster to the mighty MIRV Launcher
Energy Weapons Guide - Contains the locations of all the rare laser and plasma weapons in Fallout 3. This is my personal favorite weapons type.
Skills Guide - Information about each skill in Fallout 3 and how each will benefit your character.
Small Guns Guide - Learn to find Lincoln's Repeater, Railway Rifle and other cool small guns weapons in Fallout 3
Fallout 3 Cheats - Cheating can ruin your Fallout 3 experience, but once you've put in over a hundred hours in the game like me, you might want to play around some to see what you can do. I compiled the list of my favorites that I might use for making another character just to play around with.
Fallout 3 Main Quest Walkthrough
|Following in His Footsteps||Galaxy News Radio||Scientific Pursuits|
|Tranquility Lane||The Waters of Life||Picking up the Trail|
|Rescue from Paradise*||Finding the Garden of Eden||The American Dream|
|Take it Back! - The awesome Finale to Fallout 3|
* For Many this may as well be a main quest
Fallout 3 Side Quest Walkthroughs
Agatha's Song - This quest gets you the Blackhawk if you get her both the Soil Stradivarius and Music Paper.
Big Trouble in Big Town - You can get a +1 luck bonus doing this quest if Timebomb survives this quest, as well as 300xp and some items.
The Superhuman Gambit - This quest will reward you with Caps, Experience and even offers the chance to get A unique laser pistol, Protectron's Gaze or a unique Knife, Ant's Sting.
Those! - Doing this quest will get you a special perk, ant's sight or ant might. These increase perception and strength, respectively. Both also come with a 25% increase in your fire resistance, permenantly!
Blood Ties - This quest can lead to the hematophage perk, as well as schematics to the mighty Shishkebab flaming sword.
The Power of the Atom - Do this to get yourself a house, where you can rest, collect bobbleheads and store weapons without worrying about them disappearing.
Wasteland Survival Guide Chapter 1 - This is a great quest to start the game with. It will really help your income get going, and you'll find some nice gear and goods on the way.
Wasteland Survival Guide Chapter 2 - The mole rat repellent stick can be won during this chapter, a useful item to have in the early game.
Wasteland Survival Guide Chapter 3 - Completing the third chapter of this quest, depending on how you responded to Moira, will give you a unique Perk that increases poison and radiation resistance. You can even get a modification to it that increases your critical hit chance!
Oasis - Do this to get the barkskin perk, or some other decent items for stealthy players.
Stealing Independence - This quest, to find the Declaration of Independence in the National Archives, rewards you with the schematics to the Railway Rifle. You'll also be able to pick up Sydney's 10mm "Ultra" SMG.
The Replicated Man - This Quest can get you A3-21's Plasma Rifle, which is very powerful, along with the Wired Reflexes Perk.
You Gotta Shoot 'Em in the Head - Completing this quest and getting all the keys leads to the mighty T-51b Power Armor
Reilly's Rangers - This quest will get you either the powerful custom minigun Eugene or Ranger Combat Armor. Also, after completing the quest you will be able to get a second, repeatable quest from Reilly to turn in discovered map locations to her. She'll give you 30 caps each. This is an excellent source of income throughout Fallout 3.